Adventure Twenty-One: Cry Me A River


 * Luce is appointed as the leader for the Shiloh residents and organizes the truck caravan. We travel in the direction of Scorps in the midst of a rainstorm, and Vania directs us to find high ground to camp in. At the campsite, Vania teaches the residents traditional moon songs. Alder exhorts them to forget old cultural lines and embrace any community they can develop with their fellow survivors. Earl uses nanotech to purify the radioactive rainwater. Ruth (Jackie) lets the residents believe that she is a weather goddess.
 * The rainstorm continues the next day, heavy enough for the river to jump the bank in places, and we push our pace to reach Scorps.
 * The flooding causes the river to reach the level of the Scorps exoskeleton, and debris stuck in its legs has created a dam to catch the water. The force of the flood is pushing against the exoskeleton and has caused it to shift its location.
 * P0P1 charges over the flooded ground and smashes logs in the dam. Ruth flies over and uses her gravitic blast to shake loose the debris but gets clobbered by one of the claws that has become unmoored. After she recovers, she spots a stranded cable car with a group of children and their ghoul schoolteacher, and activates the emergency recall.
 * Vania, Earl, and Alder take Shiloh engineers and equipment across the flooded area, with Vania teleporting across to secure a rope on the other side. Earl uses the nanohive to eat away at debris. Alder grants a Shiloh engineer (Nolan Moyle) and 2 Scorps workers the team telepathic communication to coordinate with one another as the engineers use winches to move debris into a barrier at the mouth of the river. Vania teleports onto the exoskeleton to aid the Scorps workers.
 * A giant creature that looks like a cross between a giant squid and the Loch Ness Monster emerges out of the bay, having been disturbed by the loosened claw.